TheKeyMachine
  • Getting started
    • What's TheKeyMachine?
    • Where to download it
    • How to install it
      • macOS install
      • Studio install
    • How to update it
    • Reporting bugs
    • What's the beta phase?
    • License agreement
    • Privacy Policy
    • Versions history
      • Beta 0.1.40 Build 305
      • Beta 0.1.30 Build 294
      • Beta 0.1.19 Build 270
      • Beta 0.1.18 Build 253
      • Beta 0.1.17 Build 233
      • Beta 0.1.16 Build 204
      • Beta 0.1.15 Build 181
      • Beta 0.1.14 Build 172
      • Beta 0.1.13 Build 168
      • Beta 0.1.12 Build 160
  • The Toolbar
    • Overview
    • NudgeBox
    • Sliders
    • Animation Tools
      • Animation Offset
      • Bake Animation
      • Copy Paste Animation
      • Copy worldspace
      • FollowCam
      • Isolate
      • Link Objects
      • Match / Align
      • Mirror
      • Reset to Default
      • ReBlock
      • Share Keys
      • Select hierarchy
      • Temp Pivots
      • Tracer
    • Selection Sets
    • Custom Menus
    • Orbit
  • The customGraph
    • Overview
    • Animation Tools
      • Static
      • Share
      • Match
      • Overlap
      • Flip
      • Snap
    • Curve Tools
    • Utilities
    • Selection Sets
    • Filter mode
    • Opacity
  • Known issues
    • Limitations and errors
  • Getting help
    • Support
  • About
    • 🤖Who is behind TKM?
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  1. The Toolbar
  2. Animation Tools

Reset to Default

PreviousMirrorNextReBlock

Last updated 1 year ago

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This tool allows you to reset controls and objects to their default values.

Occasionally, some controls may reset incorrectly. For these instances, or when we want to set as default values those that are not, we can use the 'Set Default Values for Selected' function. This way, the current values are established as the default values. This is very useful when we want a rig that comes by default in a 'T' position to set a more user-friendly pose as the predetermined pose

Keep in mind that when using the 'Set Default Values for Selected' option, the values are set and saved only for the current rig. If you have multiple characters in the scene, even if they use the same rig system, you will need to establish their own default pose.

The tool offers other functions, such as restoring the default values for all or some controls and the option to delete all saved data (this will erase all data from the current rig and any that we had previously saved).