TheKeyMachine
  • Getting started
    • What's TheKeyMachine?
    • Where to download it
    • How to install it
      • macOS install
      • Studio install
    • How to update it
    • Reporting bugs
    • What's the beta phase?
    • License agreement
    • Privacy Policy
    • Versions history
      • Beta 0.1.40 Build 305
      • Beta 0.1.30 Build 294
      • Beta 0.1.19 Build 270
      • Beta 0.1.18 Build 253
      • Beta 0.1.17 Build 233
      • Beta 0.1.16 Build 204
      • Beta 0.1.15 Build 181
      • Beta 0.1.14 Build 172
      • Beta 0.1.13 Build 168
      • Beta 0.1.12 Build 160
  • The Toolbar
    • Overview
    • NudgeBox
    • Sliders
    • Animation Tools
      • Animation Offset
      • Bake Animation
      • Copy Paste Animation
      • Copy worldspace
      • FollowCam
      • Isolate
      • Link Objects
      • Match / Align
      • Mirror
      • Reset to Default
      • ReBlock
      • Share Keys
      • Select hierarchy
      • Temp Pivots
      • Tracer
    • Selection Sets
    • Custom Menus
    • Orbit
  • The customGraph
    • Overview
    • Animation Tools
      • Static
      • Share
      • Match
      • Overlap
      • Flip
      • Snap
    • Curve Tools
    • Utilities
    • Selection Sets
    • Filter mode
    • Opacity
  • Known issues
    • Limitations and errors
  • Getting help
    • Support
  • About
    • 🤖Who is behind TKM?
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  1. The customGraph
  2. Animation Tools

Snap

PreviousFlipNextCurve Tools

Last updated 1 year ago

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This tool is designed for when we have keys that are off-frame, which usually happens when we have scaled curves or blocks of animation.

The problem with Maya's snap tool is that it tends to position the out-of-place keyframes on the nearest frame, but sometimes there may already be a keyframe on that frame, resulting in double keyframes on the same frame.

The Snap tool from TheKeyMachine doesn't just reposition the keyframes, it creates them on the nearest frame and removes all the keyframes that are off a frame. This way, the existing animation remains intact, and issues with duplicate keyframes on the same frame are avoided.

Maya fails to apply the snap and reports an error, whereas TKM applies the snap without any issues.